Реклама axe 2018 в тебе что то есть


  • Подготовка к запуску:
    1. Скачиваем игру The Forest последней версии

    Внимание! У вас нет прав для просмотра скрытого текста. Войдите или зарегистрируйтесь.

    Если игра не запускается или выдает ошибку, либо вы уже скачали игру с левого источника, но хотите играть в онлайне - используйте наш Fix Repair:

    Внимание! У вас нет прав для просмотра скрытого текста. Войдите или зарегистрируйтесь.


    v0.65b
    Fixed defensive wall gate not buildable
    Fixed end boss enemy spin attack not damaging clients
    V0.65 changelog:
    -(Multiplayer)Fixed camcorder strap clipping into player’s hand
    -Fixed flintlock not properly returning to aim mode if aim button was held down after firing
    -Fixed player visibility not being affected by held flaming arrow light
    -Improved skinned textures on rabbit, lizard, deer and crocodile
    -Flare gun now has aim down sights mode and a reload animation
    -Fixed standing fire doubling up after burning out/getting destroyed
    -Further memory optimization of some end game animations and assets
    -Fixed dead rabbit dropped from hand using wrong texture
    -(Translations) Fixed case of "added to backpack" dynamic text not translating
    -(Multiplayer) Fixed sleep on yacht achievement for clients
    -(Multiplayer) Fixed building related tasks and achievements for clients
    -Improved snap to items in inventory with a gamepad feature, it now targets groups of objects with same properties (so that it goes through the pile of sticks in 1 click but allows to target fire arrows amongst normal ones, decayed meats etc)
    -Ghosts and building requirements updated for raft and houseboat
    -Ghosts updated for small and large holders to match finished log visuals
    -(Audio) Fixed missing SFX when killing a held live rabbit
    -(Audio) Tuned volume levels of chainsaw
    -(Audio) Added gore footsteps to some gore assets in endgame areas
    -(Audio) Added reload sound to flare gun
    -(Audio) Added sound to new held flare ignite animation
    -Held flares now have a ‘light flare’ animation as they are equipped
    -Overhead smash attacks now produce blood sprays correctly when hitting an animal or enemy
    -Dead flight attendant can now be hit with weapons and with get bloody
    -(Translations) Updated Finnish translation
    -Player will now drop from a climbing wall if climbing axe is unequipped
    -Fixed some parts of the building system still using legacy "Take" action instead of the "Build" action
    -Fixed regression in previous patch caused by an optimization of ocean system leading to ocean looking laggy while swimming, optimization is now only effective while not swimming in ocean
    -Fixed enemy textures sometimes turning black when killed in traps
    -Caves- fixed player head intersecting with Climb walls
    -Fixed asset bundles system unloading dependencies before a bundle is completely out of use
    -Caves - fixed holes in cave 9
    -(Performance) Fixed one of the LOD scripts so that it doesn’t go on and off constantly when standing at visibility threshold range
    -Added slight battery charge upsurge when equipping plastic torch, it now equips and flashes for a split second before getting stashed to showcase battery is out of charge
    -Fixed walky talky not equipping when out of plastic torch battery charge
    -(Multiplayer) Now syncing Zipline and Crane sfx
    -(Multiplayer) Sped up scrolling in game browser x7
    -Animals now appear bloody when struck!
    -Added new bucket, bench, wicker sleeping mat and plats/bowl models to cannibal villages
    -Endgame scene will now attempt to load again if the initial loading fails, which may occur if harddrive is under heavy load.
    -Fixed held plane axe clipping through player hands
    -Fixed bird landing on hand misaligned while holding the flintlock or flaregun
    -Larger animal heads (shark, crocodile and deer) have collision so the player cannot stand inside them.
    -Fixed block animation getting stuck while interacting with crane and other triggers
    -Boss enemy in the end game section has been made overall more aggressive and difficult to kill
    -Previously, stairs built in a circle could not be completed if you were standing in the circle, even if you did not intersect with the stairs. They should now be buildable so long as you are not intersecting with the stairs
    -Fixed offset plant pickup and sheen icons on some plants
    -Replaced fxaa with a working version
    -Fixed ghost leaf shelter rendering over book
    -After dying in endgame while fighting boss enemy player now respawns next to a bed and has a wake up animation
    -(UI) Fixed issues with using a gamepad in the options menu, it can now be fully navigated and used, including sliders (use the right stick) and remapping screen (use triggers instead of right/left click to edit & delete mappings)
    -(UI) Fixed DS browser scrollbar mess + improved perfs
    -Changed gamepad snap in inventory feature to free by default
    -Decorated the beach houses with new props and pickups
    -End boss health now scales with the amount of players currently in the game
    -Added herb health pickups to some cannibal village locations
    -Increased health on deer
    -Fixed issue with accuracy of the map revealing system
    -Revamped cave exploration tasks, instead of being based of invisible triggers it is now based on revealed map areas, which should make cave exploration tasks clearer and the spelunker achievement possible without cheats
    -Fixed player not taking armour damage from enemy stomp attacks
    -Fixed blood screen effect missing when hit with stomp attacks
    -Fixed stashing map leaving it active in hand
    -Fixed arrows not sticking into rabbits correctly
    -It is no longer possible to take damage before finishing loading & plane sequence (if playing) at start of game
    -(DS) Fixed animal pool not getting cleaned up properly when leaving the game to title screen, leaving further runs with no visible animals when playing as client
    -Explore Hanging cave task is now made available when going through the main entrance instead of after the hanging cutscene
    V0.62 Changelog:
    -Fixed home icon not going away if trigger is active while it gets destroyed
    -Fixed crouch mode inverted when opening options menu
    -Fixed procedural bridges not registering damage when hit
    -Fixed tree sap collector ghost construction hammer position
    -Fixed error in multiplayer when hitting bushes or water zones with arrows
    -It is now possible to jump when placing ghost buildings with a gamepad
    -Switched stick marker and sled flag icons to new system (same has house icon on shelters). On the first time loading an old save it tries to match the former color to the closest available color
    -Fixed UI switch widget sometimes wrongly bringing up the list when it should just update the currently shown icon
    -Improved differentiation between green & blue overlay icons color in world
    -Fixed birds not being set on fire when shot with flare gun
    -Fixed enemies playing trapped animation when loading a game with enemies caught in a noose trap
    -Fixed animals not reacting to being struck by thrown rocks or low damage weapons
    -Fixed birds sometimes flying underneath the ground
    -(UI) Grey panels in options now light up when hovered
    -Fixed missing combine prompt for some items when backpack is on the crafting mat to assign items to quick select
    -Fixed spears and arrows not sticking into fig trees
    -Fixed repair hammer sometimes not responding properly if used while equip animation is still playing
    -Improved collision mesh on logs
    -Improved selection mesh of bone armour pieces in inventory
    -Caves - Pass on Cave 1 holes and items placement.
    -(Multiplayer) Fixed dirt piles remaining in world if owning garden gets destroyed
    -Fixed item inventory tooltip issues with broken toy, feathers, flintlock, Gun parts, blueberry and coneflower seeds, deer skin and leaves
    -Crocodiles can now attack players standing directly behind them, and will generally attack more often
    -(Multiplayer) Fixed repairing structures on Large Raft launching player into air
    -Fixed pressing R on fires with nothing but cash in inventory causing the widget to rotate continuously
    -Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances
    -Fixed loading a save with chainsaw fuel fully depleted not updating the fuel UI properly
    -(Multiplayer) Dead backpack now preserves item bonuses such as fire, poison or bone arrows
    -Replaced old repair & log needed display with a new circular widget
    -Fixed player stats being affected by armsy knocking down trees
    -Fixed boars not moving at all after being hit
    -Caves - Pass on Cave 4 holes and item placement
    -(UI) Updated look of MP screen to match the new UI design
    -Fixed boar attacks sometimes not connecting properly with player
    -Fixed some cases of sfx not playing when using repair tool at distance from structures
    -Hybrid buildings (using a preplaced structure combined with procedural foundations, i.e. the gazebo) now properly account for both the structure and the foundation repair hit & log requirement before allowing the repair to complete
    -Fixed excessive snapping distance when placing procedural walls & fences near other walls
    -Fixed plane axe using wrong icon during hanging scene
    -Custom rope now validate anchor height before enabling the icon so that only working anchors are advertised
    -All animals now explode into chunks when hit by explosives
    -Reduced chance of player doing unintentional ground attacks when attacking enemies standing downhill of player
    -Fixed proximity check for several structures ghosts (so it cannot be placed within trees)
    -(Multiplayer) Fixed gun ammo respawning on client cache when loading.
    -(Multiplayer) Fixed clients not seeing trapped fish in caves.
    -Effigies now properly use the new light fire icon
    -Included missing dust effects in most structures
    -Effigies can now be repaired (preserving the on fire state)
    -Arrow and bone baskets can now be placed on tables!
    -Bottom collision of procedural wall windows is no longer thicker than the model, fixing nested structure like wall planter placing visibly away from the wall
    -(Multiplayer) Trapped fishes are now synced correctly between players
    -(Audio) Updated physics sfx on items in endgame area.
    -(Audio) Added new rock debris audio emitter in collapsed walkway leading to endgame office areas
    -Contents of catapult’s basket is now saved
    -Repairing catapult no longer clears out the content of its item holder
    -(Translation) Improved support for missing keys in translations files, labels now retain previous value for missing keys, if a font for a language isn’t installed (or the game cannot reach it) the language won’t be listed in options
    -(Translation) Added Chinese, German and Russian (all keys)
    -(Translation) Added Japanese, Korean, Portuguese (WIP, only 284 first keys)
    -After destroying a weapon rack, stored items are spawned and can be picked up
    -Suitcases no longer disappear when host is in cave and clients out
    -Player is no longer launched into the air, when destroy a bridge
    -Players next sleep time is now synced in multiplayer
    -Fixed some incorrect USE/TAKE naming on various inventory items
    -Fixed passenger manifest being invisible if players tried to take it for the first time from a saved game
    -Fixed deer and rabbit skin ghosts becoming invisible if placed on ground
    -Fixed some areas in world with incorrect collision allowing players to float/walk above terrain
    -(Audio) Added new audio system for inside structures! Audio will now sound differently if you are inside a closed structure or not.
    -Fixed some loose ropes in overworld being placed floating above items
    -Fixed babies not getting bloody when struck
    -Improved look of cannibal village huts and added variation in wood construction
    -Fixed marigold, aloe, coneflower and chicory not dropping their world pickup if you have too many in inventory and try to collect them.
    -Arrows stuck into fishes and are now retrievable.
    -Removed old beach towels.
    -Removed unbreakable boxes - now only breakable box will spawn
    -Removed loose flares in the world, replaced with more openable flare boxes
    -Fixed tree house branch clearing being undone when tree was cut
    -New small decorative prop added: captains hat
    -Fixed Large raft repair and destroy issues
    -(Performance) New asset bundles for improved memory usage. Tennis players, first class passengers, dead frozen bodies, cannibal village tree, Hanging woman Plane bathroom, pilots, cockpit, Anchor, Old boats and hanging bodies now add to memory only when in range
    -Fixed issues with dock sometimes being hard or impossible to place even in a valid location
    -Fixed destroying unlit effigy while targeting the light trigger leaving the icon active
    -Fixed bonuses from upgrades on weapons not properly restored after loading a saved game (retroactive!)
    -Added new backsplash texture to loading screen hint
    -Fixed destroying animal trap leaving trapped animals inactive on spot
    -Fixed hint text not specifying that ‘lit’ effigies will scare enemies away from camp
    -(Multiplayer) Added new hair variations to multiplayer character type
    -Added a 15% opacity dark backing behind options to improve readability when background is bright
    -Fix weapon rack positions for Flare Guns, Flintlocks, Tennis Rackets, Katanas and Upgraded Spears.
    -(DS) New command line options: -veganmode, -vegetarianmode, -resetholesmode, -treeregrowmode, -allowbuildingdestruction, -allowenemiescreative
    -(DS) New config file options: veganMode, vegetarianMode, resetHolesMode, treeRegrowMode, allowBuildingDestruction, allowEnemiesCreativeMode
    -(DS) New admin commands: /treeregrowmode, /allowbuildingdestruction, /allowenemiescreative
    -(DS) Added -configfilepath command line option, if target file doesn’t exists it tries to create it with the default values
    -(Performance) Lowered CPU usage of building placer system
    -Fixed blood not being cleaned off weapons if they got bloody during rain. Previously would only clean off if bloody when rain started
    -Fixed lighter in inventory using old version of lighter art compared to held version
    -(Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung
    -(Multiplayer) Fixed some underwater particles being visible for players who died in water on respawn
    -(Multiplayer) Fixed foundation built in caves not working properly for clients
    -(UI) Updated control remapping screen to new design, also fixes some issues introduced last patch
    -(UI) Increased size of the main UI font asset (improves crispness)
    -Fixed chainsaw missing icon in the weapon rack UI widget
    -Fixed cave ground not properly initializing down cave 1's sinkhole ledge
    -(Optimization) Improved CPU performance of the on screen tutorial messages
    -Fixed a water area in cave 1 that was missing it’s trigger making it not swimmable
    -(Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players
    -Grabbing items from food holders and skin rack type of storage while full will now attempt to drop the item on ground if a pickup exists for that item
    -It is now possible to add items to the catapult by choosing which item through the UI like other holders
    -(DS) Fixed catapult not working at all in dedicated servers
    -Catapult now filters out all weapons (flintlock, stick upgraded etc cannot be added to catapult holder but simple sticks & rocks can for example)
    -Repair log requirements must now be fulfilled before performing the repairs with the repair tool
    -(Multiplayer) Fixed foundation with collapsed chunks not properly initialized for late joining clients causing collapsed chunks to be there for the client and leaving client unable to repair it

    v0.59b


    Fixed a bug where some structures would vanish on loading games
    DS - Added a version check to servers. This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using. Players who see this message should make sure their game is up to date, or alternatively try a different server as server may not be up to date
    DS - Connecting to a dedicated server now shows a client connecting message during the initial stages
    DS - When attempting to connect to a server that is not configured correctly, players will now receive an error message and be returned to title screen
    DS - Join server button on dedicated server has been renamed from ‘new’ to ‘join’
    DS - Fixed basic fires not lightable by clients after loading into games
    DS - Prevented dedicated server from saving quality presets
    DS - Player list in game now shows amount of players in game

    v0.58b


    Here’s a small fix to a couple issues that came up in yesterday's 0.58 release
    Optimized rain collision settings
    Fixed issues where players could end up in sky when climbing ropes
    Fixed an issue with item duplication which would also cause issues with hud

    v0.57с


    Fixed crocodiles duplicating when killed
    Fixed first flight attendent spoken line missing
    Fixed garden not showing any UI when owning a single seed type
    Fixed distorted enemies continuously duplicating in traps
    Fixed rabbits not takable from traps
    Large traps now all damage creepies

    v0.55b


    Fixed some usable items such as meds or armor being infinite if added to hot select slots
    Fixed issues with hot key items being visible whilst swimming or climbing ropes

    v0.53


    This patch introduces the new repair hammer. Previously you would simply press E to repair damaged structures, this now requires you to first craft the repair hammer, and then hammer away at structures to repair them.

    Arrows will now consistently stick into enemies and also should hit more accurately now. Once enemies are knocked down you are able to retrieve the arrows from them. Seeing arrows stuck in some of the bigger creatures will also give you a better idea of how damaged they are.

    In hard mode, we’ve increased the chance of distorted enemies coming out and also added a new system that will allow the distorted to travel in groups, either with regulars or other distorted. This should enable more encounters where multiple strategies are needed at the same time to deal with the different enemy types. We also increased the health on leader cannibals in both normal and hard modes

    For multiplayer we’ve fixed a ton of bugs, allowed all weapons to now be shared with sharing tray, improved animations on other players and added a new leather jacket clothing variation.

    We’ve fixed some issues with cave collision and specifically with players being pushed out of the world. We’ve also added some subtle coordinates to the pause menu. If you mention the coordinate numbers when giving any bug reports about specific locations in the game world it will allow us to instantly find the area.

    For save games, we’ve added the option to view other saves on the same pc, as we have had some reports of save files missing which we hope this solves.

    v0.52b


    A new game mode now gets unlocked at the end of the epilogue
    A new clothing option is available in mp for players who complete the game
    Fixed snow falling into some areas it shouldn’t
    (multiplayer) Fix for an enemy turning invisible during transformation
    (multiplayer) Fixed players overlapping each other in a cutscene
    Lighter can no longer be equipped during a particular cutscene
    (multiplayer) Fixed clients seeing additional dropped bodies
    (multiplayer) Fixed some dropped bodies not being visible for clients
    Fixed water source trigger appearing to not respond if trying to interact with it before the end of the re-use delay
    Some texture memory optimizations
    Ghost wall type switch is no longer concurrent with the regular ghost interaction trigger (both can be used at the same time, regardless of holding log or not)
    (Multiplayer) Fixed a case of story progression getting blocked if client left the game at the wrong time
    New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat)
    Added latest story items to notes chapter of book
    Optimized memory usage of some end game animations
    Fixed keycard doors not retaining unlocked state
    Made boss creature more resistant to molotov attacks
    (Multiplayer) Fixed restarting a new game lobby not working after finishing the story as host
    (multiplayer) Fixed other player weapons sometimes being held in wrong pose when first joining a game
    Список изменений The Forest 0.45:
    V0.45 changelog:
    -Fixed rock path keeping last autofill setting instead of disabling it, resulting in a state where rock path cannot be used after placing another wall or fence in autofill mode
    -Fixed repaired anchor version of tree structures having a rope
    -Fixed shutting down upgrading system before having applied all 5 views of a single glass shard upgrade leaving crafting system in a partially broken state
    -Fixed disassembling upgrades not properly clearing up bonuses (100% retroactive)
    -Fixed disassembling upgraded stick upgrades breaking it
    -Fixed disassembling upgrades causing burning upgrade cloth to no longer show up in inventory
    -Fixed material icons not visible when building a structure nested with a dynamic one (like houseboat) that has moved after ghost was placed
    -Interacting with docking trigger is now exclusive реклама axe 2018 в тебе что то есть so that it is no longer possible to interact with other nearby triggers at the same time
    -Improved gamepad menu navigation, currently selected menu element highlighting should now be consistent when going back and forth in menus
    -(Multiplayer) Fixed invite popup not usable with a gamepad
    -Fixed some dynamic objects sometimes flying up into the air when approached
    -Fixed missing collision from some cannibal art props around the world
    -It is now possible to nest small buildings in both treehouses (considered dynamic, so it has same limitations as the houseboat)
    -Several small buildings like rabbit skin decoration and snack holder can now properly be nested to dynamic structures (like houseboat or tree structures)
    -(Multiplayer) It is no longer possible to equip items that are added to the metal tray directly from it, it needs to be moved back on crafting mat or inventory first (this is to prevent a duplication exploit)
    -New building: Large Log Holder! Once placed, the ghost regular log holder can be toggled into a large holder. Holds up to 12 logs
    -New building: Large Rock Holder! Once placed, the ghost regular rock holder can be toggled into a large holder. Holds up to 40 rocks
    -(Multiplayer) Fixed issue with missing buildings for clients when loading a saved game with lots of structures (instead of attaching all buildings at once they will instead be attached to the networking system up to 100 at a time per frame, this delays just a little the time it takes for everything to show up on clients and should likely be unnoticed)
    -(Multiplayer) Sped up time it takes to attach all trees at start of game
    -(Audio) Added impact sound for when hitting tents with weapons.
    -(Audio) Added impact sound for when hitting cannibal camp fires with weapons.
    -(Audio) Added new sound event for spear throwing.
    -(Audio) Added new sound for bone fence weapon impacts.
    -Optimized cpu usage on enemy ai routines
    -Fixed high cpu usage when survival book was open
    -Improved collision on old white tents, lowered wind distortion and added stipple effect when they become visible
    -New mud art
    -New muddy arms textures
    -New mud now stipples in instead of popping on
    -New bloody gore cave models added
    -Fixed nav mesh not updating correctly when some structures were destroyed
    -Viewing passenger manifest can now be cancelled by pressing attack
    -Fixed passenger manifest being activated at inconvenient moments such as when enemies are nearby
    -Fixed player weapon sometimes becoming unresponsive for a moment when near trees
    -Fixed shell attack not responding during jump
    -Fixed shell attack clipping with player camera
    -New building: Armor mannequin! Stores a total of 10 Lizard Skin, Deer Skin, Stealth Armor or Bone Armor in a suited shape
    -Fixed case of wrong weapon stats being used after upgrading a weapon and closing inventory with escape (without selecting a weapon)
    -(Performance) Fixed unnecessary CPU usage from metal doors
    -(Multiplayer) Adding more items to a holder than its maximum capacity now attempts to return it
    -(Multiplayer) Now showing an icon next to other player name indicating they currently are inside a cave
    -Added Storage page 3 tab in book
    -New story item added to (spoiler, removed)
    -New story pickup added to (spoiler, removed)
    -New story pickup added to (spoiler, removed)
    -New story item added to (spoiler, removed)
    -(Multiplayer) Fixed tree structures vanishing instead of visibly collapsing for clients when supporting tree is cut down
    -(Multiplayer) Fixed a case of fake drop causing duplication in MP, fixes duplicating animals meat when full
    -(Multiplayer)Fixed cave fires doubling up visually when lit
    -Improved popon of some rivers in parts of world
    -Fixed player able to glitch through houseboat collision under some circumstances
    -Hand icon will now point towards the selected menu item when navigating title scene and in-game menu with a gamepad
    -Software cursor shown when using gamepad in book now has a more reasonable size
    -Fixed some gamepad navigation issues in options
    -Disabled prev/next action icons shown when using gamepad in book
    -Grabbing sled is now hold "Take" action instead of simple press
    -Increased max amount of rocks in sled to 26 (from 15)
    -Fixed sled rocks using sheen material instead of regular one
    -Arrow basket, bone basket, drying rack and skull light can now be nested with dynamic structures (ie: houseboat)
    -(Performance) Turned off some additional cave floors that were on even when player was above ground
    -Deer should no longer run straight through walls and structures
    -Climbing axe can be used on above ground cliff faces again, (except for sinkhole)
    -Fixed broken glitchy waterfall particles in sinkhole
    -Fixed player sometimes surviving fall into sinkhole
    -Fixed some cave entrances popping on too close
    -Dried meat on rack can now be collected with a simple press of the “Take” action (instead of holding it for 0.5s which will still eat it)
    -It is now possible to eat dried meat in inventory
    -Player can now attack with held items such as fish, dead rabbits and generic meat
    -Picking up small rocks/tennis balls when holding logs no longer drops the logs
    -Fixed player animation breaking sometimes when picking up a spear while doing a downward axe chop
    -Small rocks will now deal damage when thrown at player or enemies
    -(Performance) Fixed star system having high CPU usage when in caves
    -Fixed placing several buildings ghost with the Batch feature blocking opening inventory
    -(Multiplayer) Fixed meat client gets on drying rack always fresh regardless of actual decay state meat had for host
    -(Multiplayer) Fixed client adding edible/spoilt meat on rack turning to fresh meat
    -Improved texture resolution on cave corpses in cave6
    -Fixed incendiary upgrade on spear not saving
    -(Multiplayer)Optimized mutant transform cpu usage for clients

    2. Устанавливаем игру через setup.exe.
    Фикс и все нужное для игры по сети уже встроено.
    Чтобы не париться насчет обновлений можно приобрести лицензию по лучшей цене.

    Запуск игры:
    1. Запускаем Steam и заходим в аккаунт.
    2. Запускаем игру через ярлык на рабочем столе или TheForest.exe в папке с игрой.

    В игре:
    Подключение:
    Co-op —> Вводим свой ник-нейм и нажимаем "Join game" —> Вводим IP адрес и порт нужного вам сервера —> Connect —> Играем!

    Создание сервера:
    Co-op —> Вводим свой ник-нейм и нажимаем "Create game" —> Делимся со своими друзьями IP адресом и ожидаем их подключения —> Играем!


    Источник: http://coop-land.ru/rookovodstva/7386-rukovodstvo-zapuska-the-forest-po-seti.html



    Рекомендуем посмотреть ещё:


    Закрыть ... [X]

    Руководство запуска: The Forest по сети бесплатно скачать Вечерние платья 2018 фото новинки короткие на новый

    Реклама axe 2018 в тебе что то есть Реклама axe 2018 в тебе что то есть Реклама axe 2018 в тебе что то есть Реклама axe 2018 в тебе что то есть Реклама axe 2018 в тебе что то есть Реклама axe 2018 в тебе что то есть